
Psychonauts 2 tells a very different story than the original. That’s not to say that each mind you enter into is lacking surrealism or strangeness-each person’s brain you inhabit is vastly different, and has their own theme and unique gameplay and objectives. But it works, and where it loses a bit of immaturity, it gains some poignancy. I don’t know if the years tempered Schafer’s humor, or Psychonauts 2 is attempting for more mass appeal. Psychonauts 2 is still genuinely funny, but I feel like it is somewhat neutered compared to the first, though it still has moments of crazy absurdity. If you haven’t gathered, Psychonauts 2 features Tim Schafer’s strange brand of comedy. If you haven’t played these games, you might feel a little lost with some of the references, but for the most part, Psychonauts 2 is a self-contained story. Rhombus of Ruin, on the other hand, is actually quite amusing despite it primitive control scheme. Psychonauts might be considered a classic, but take it from someone who recently played through it for this review: it hasn’t aged well.
#PSYCHONAUTS 2 CAST FULL#
If you haven’t played the other two games in the Psychonauts series, there might be some references and story you’re missing-but it’s not strictly necessary to go back to get the full enjoyments from Psychonauts 2. While not all of these powers have combat applications, you might be surprised what you find if you start to do some experimentation, especially with clairvoyance, which allows you to see what other characters perceive. Certain psi powers in Psychonauts 2 are better against some enemies than others, forcing you to cycle between the nine powers where appropriate. Eventually, Raz will gain the ability to slow enemies (and objects) and even project an archetype of himself that can distract enemies and give Raz health. He can also fight with the help of his mind, shooting powerful psi-blasts and using psychic energy to strike his enemies. Combining his Psychonaut powers with his natural abilities, he becomes even more mobile, with the ability to double jump and glide for short distances. He can jump, double jump, climb, swing, etc. Coming from a family of acrobats, Raz is incredibly nimble. Psychonauts 2 is an action platformer-that means fighting waves of enemies and performing jumping puzzles.

And Psychonauts 2 actually manages some truly great gameplay that makes it incredibly fun. Take it from someone who recently played Psychonauts in preparation for this review: Psychonauts 2 feel completely modern while retaining the style and most of the humor that made the 2005 original a cult classic.

Psychonauts 2 follows much of the same formula as the first game, with some tweaks to gameplay, and lots of improvements to quality of life. If you’re familiar with Psychonauts you’ll probably remember it best for its strange humor and variety of surreal levels featuring mind-themed enemies and sometimes difficult platforming. One mind can be a psychedelic rock concert, while another could be a nightmare hellscape. Each mind has its own theme, objectives and challenges. Psychonauts 2 takes place inside and outside of people’s minds, with tasks to perform in and around the Motherlobe (and other locations) while you dive into people’s minds to sort out their problems, or further your own agenda. They also have the ability to literally enter into someone’s mind.
#PSYCHONAUTS 2 CAST FREE#
Psychonauts are powerful agents who employ telekinesis and telepathy to keep the world free from psychic tyranny. Raz is in for a rude awakening, however, as his Psychonaut status is reversed from “agent” to “intern.” What? You expected Raz to be a full blown Psychonaut after some time at summer camp? Okay, I did too, but it turns out the second in command of the Psychonauts doesn’t think spending a summer meddling in minds is enough training to become an elite agent. Raz is off to HQ, aka the Motherlobe to start his work as a Psychonaut after he helped in the capture of Doctor Loboto. It takes place immediately after the events of Psychonauts and Psychonauts: In the Rhombus of Ruin. Psychonauts 2 is a third person action adventure game where you play as Razputin Aquato, or Raz.

Fans have been clamoring for more ever since, and except for the brief (but savory) morsel that was In the Rhombus of Ruin, we haven’t been able to catch up with Raz, Sasha, Mia, Liili, and Ford Cruller in a full blown adventure since 2005-but the wait was worth it. A surreal platformer with a strange sense of humor, it became a cult classic. He left LucasArts over 20 years ago and formed Double Fine Studios, known for their debut title, Psychonauts. As a kid, I played many LucasArts games, so I had an early introduction to the works and humor of Tim Schafer.
